int ballX = 240;
int ballY = 400;
int ballXspeed = 10;
int ballYspeed = 10;
void setup() {
size( 480, 800 );
background( 0 );
}
void draw() {
background( 0 );
moveTheBall();
}
//
void moveTheBall() {
ballX = ballX + ballXspeed;
ballY = ballY + ballYspeed;
if( ballX < 5 ) {
ballX = 5;
ballXspeed = ballXspeed * -1;
}
if( ballX > 475 ) {
ballX = 475;
ballXspeed = ballXspeed * -1;
}
if( ballY < 5 ) {
ballY = 5;
ballYspeed = ballYspeed * -1;
}
if( ballY > 795 ) {
ballY = 795;
ballYspeed = ballYspeed * -1;
}
rect( ballX - 5, ballY - 5, 10, 10 );
}
int ballY = 400;
int ballXspeed = 10;
int ballYspeed = 10;
void setup() {
size( 480, 800 );
background( 0 );
}
void draw() {
background( 0 );
moveTheBall();
}
//
void moveTheBall() {
ballX = ballX + ballXspeed;
ballY = ballY + ballYspeed;
if( ballX < 5 ) {
ballX = 5;
ballXspeed = ballXspeed * -1;
}
if( ballX > 475 ) {
ballX = 475;
ballXspeed = ballXspeed * -1;
}
if( ballY < 5 ) {
ballY = 5;
ballYspeed = ballYspeed * -1;
}
if( ballY > 795 ) {
ballY = 795;
ballYspeed = ballYspeed * -1;
}
rect( ballX - 5, ballY - 5, 10, 10 );
}
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