//Same as before...
void setup() {
size( 480, 800 );
background( 0 );
}
//This time the draw function is a little different.
//The position of the rectangle isn't a fixed number.
//Instead the built in values 'mouseX' and 'mouseY'
//are used. These two values store the left-to-right
//position of the mouse cursor (mouseX) and the top-to-bottom
//position of the mouse (mouseY). The values of 'mouseX' and
//'mouseY' change as the mouse moves about so they are called
//"variables". You can create your own variables to store
//any information your program needs.
void draw() {
fill( 255 );
rect( mouseX, mouseY, 80, 80 );
}
void setup() {
size( 480, 800 );
background( 0 );
}
//This time the draw function is a little different.
//The position of the rectangle isn't a fixed number.
//Instead the built in values 'mouseX' and 'mouseY'
//are used. These two values store the left-to-right
//position of the mouse cursor (mouseX) and the top-to-bottom
//position of the mouse (mouseY). The values of 'mouseX' and
//'mouseY' change as the mouse moves about so they are called
//"variables". You can create your own variables to store
//any information your program needs.
void draw() {
fill( 255 );
rect( mouseX, mouseY, 80, 80 );
}
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